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#1181 Argent77

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Posted 17 May 2025 - 02:08 AM

Hi,
recent version can't detect the type of my classic BG2 game automatically:

NI expects "BGConfig.exe" in the game directory to successfully detect oBG2. I don't see it in your file list.

#1182 ALIEN

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Posted 17 May 2025 - 02:39 AM

Yep, that was it. Thanks!


Project Infinity public BETA - mod manager for Infinity Engine games

Infinity Auto Packager - automatically generate and adds mod packages to GitHub release

Modder's Guide to GitHub - you cannot have progress without committing changes


#1183 Yovaneth

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    The newly-appointed Master Builder of Baldur's Gate

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Posted 04 June 2025 - 05:42 AM

Small suggestion (only because it's irritating me!  :devil: ). On the Area Viewer, if you check 'Display search map', would it be possible to auto-display a list of what the colours mean in the 'Mini maps' area? When you move off 'Display search map', auto-hide the list.

 

-Y-



#1184 Argent77

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Posted 05 June 2025 - 01:27 AM

Small suggestion (only because it's irritating me!  :devil: ). On the Area Viewer, if you check 'Display search map', would it be possible to auto-display a list of what the colours mean in the 'Mini maps' area? When you move off 'Display search map', auto-hide the list.

 

-Y-


You could always open the IESDP page for search maps: https://gibberlings3...ces/search.html

But I'll see if I can also find a good way to provide some info in the area viewer itself.



#1185 Argent77

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Posted 11 June 2025 - 12:34 AM

Update: NearInfinity v2.4-20250611

Changelog:

  • Reference search: Removed "GAM" file type from the default selection
  • Improved BIFF path detection for original games in case the game's ini path definitions are incorrect
  • Improved wording of labels and tooltips for the context menu entries to apply a value to all removable structures
  • Creature Animation Browser: Added option to export animation sequences as a series of PNG images (one image per frame)
  • Area Viewer:
    • If minimap layers are enabled (search, light or height map) then additional information about the coordinate under the mouse cursor is displayed in the info box
    • Added support for ENTRIES.2DA entrance definitions
    • Fixed slightly off-center ranged ambient icons
  • Added more filters to the BAM Converter:
    • Color filter "Gaussian Blur"
    • Color filter "Edge Detection"
    • Transform filter "Resize": Added "Lanczos" scaling algorithm
    • Transform filter "Rotate": Added support for arbitrary angles
  • Improved Mass Exporter:
    • Redesigned the GUI: Options are splitted into two sections to optimize dialog size
    • Added a Preview button that lists the resources matching the current export settings
    • Added a "Preselect exported files" option that allows to control which files should be exported
    • Added option "Close dialog after export"
  • WMP Viewer: A click on a worldmap icon automatically selects the entry in the area list; a click with pressed CTRL key will unselect the current entry
  • WMP Viewer: Virtual worldmap icon definitions (via XNEWAREA.2DA) should not be applied to WMP resources in saved games
  • ITM View tab shows all available icon frames (e.g. if equipped and dragged variants exist)
  • Open external file: Shows a confirmation dialog if file is very big
  • Added a "Follow system color scheme" option to the Look&Feel section of the Preferences dialog which automatically selects a light or dark theme depending on current OS settings
  • Added new color theme "BCS Dark" for BCS and DLG tree view
  • Added "Specifics" field to CRE View tab
  • Added display of human-readable in-game date and time on the View tab of GAM resources
  • Added a "Sync" button to resource views that restores the resource tree selection of the currently opened resource
  • Updated CRE status flags: BG2 and EE games repurpose bit 19 (DISEASED) to track the Deactivate() script action
  • Updated supported resource types for IWD and IWD2 in opcode 206
  • Improved text and resource fields in structured resources to prevent accidental alterations of content unless they were explicitly modified by the user (required for some new EEex features)
  • "Find resource" (quick search) should not prefer game resources in saved games if they also exist as regular game resources (e.g. BALDUR.GAM)
  • Deprecated Preferences option "Ignore Override". Option is largely superceded by the resource option "Open biffed resource in new window" and will be removed in a future release.
  • Fixed icon display in list controls if filter mode is enabled
  • Fixed display of the CRE kit field after restoring a manual field type conversion
  • Fixed strref field updates without marking the file as "modified" under certain conditions
  • Fixed potential freezes when using the "Find resource" (quick search) feature that could happen under very specific circumstances
  • Cosmetic fix in saved results of search operations that filters out internally used regular expression markers
  • Updated build.xml: Added "release" attribute that is considered by JDK 9 or later
  • Various internal fixes and optimizations